UGMENTED
REALITY: REALITY GETS BETTER
Many of us are
familiar with the concept of virtual reality, either from films like
Avatar and The Matrix, or from science fiction novels and video
games. Virtual reality is a computer-generated, interactive,
three-dimensional environment in which people become immersed. But in
the past few years, a new spin on virtual reality known as augmented
reality has emerged as a major focus of many companies’ marketing
efforts. More than just science fiction, augmented reality is an
exciting new way of creating richer, more interactive experiences
with users and future customers. Augmented reality differs from
traditional virtual reality because users of augmented reality (also
called AR) tools maintain a presence in the real world. In virtual
reality, users are completely immersed in a computer-generated
environment, and often use head-mounted displays that facilitate the
immersion and eliminate any interference from the real world.
Augmented reality
mixes real-life images with graphics or other effects and can use any
of three major display techniques—headmounted displays, just as
with virtual reality, spatial displays, which display graphical
information on physical objects, and handheld displays. Almost
everyone has already encountered some form of AR technology. Sports
fans are familiar with the yellow first-down markers shown on
televised football games, or the special markings denoting the
location and direction of hockey pucks in hockey games. These are
examples of augmented reality. Other common usages of AR include
medical procedures like image-guided surgery, where data acquired
from computerized tomography (CT) and magnetic resonance imaging
(MRI) scans or from ultrasound imaging are superimposed on the
patient in the operating room. Other industries where AR has caught
on include military training, engineering design, robotics, and
consumer design. As companies get more comfortable with augmented
reality, marketers are developing creative new ways to use the
technology. Print media companies see AR as a way to generate
excitement about their products in an entirely new way.
Esquire magazine
used AR extensively in its December 2009 issue, adding several
stickers with designs that, when held up to a Web camera, triggered
interactive video segments featuring cover subject Robert Downey Jr.
Turning the magazine in different directions yielded different
images. A fashion spread describing dressing in layers showed actor
Jeremy Renner adding more layers as the seasons changed. The
orientation of the magazine as held up to a Web camera determined the
season. Lexus placed an advertisement in the magazine that displayed
“radar waves” bouncing off of nearby objects on the page. Again,
adjusting the angle of the magazine affected the content of the ad.
Lexus Vice President of Marketing David Nordstrom stated that AR was
attractive to him because “our job as marketers is to be able to
communicate to people in interesting ways that are relevant to them
and also entertaining.” User response to the magazine was positive,
suggesting that AR accomplished this goal.
Other companies
that have pursued AR as a way to attract and entertain their
customers include Papa John’s, which added AR tags to their pizza
boxes. These tags display images of the company’s founder driving a
car when triggered using a Web camera. That company’s president
believes AR is “a great way to get customers involved in a
promotion in a more interactive way than just reading or seeing an
ad.” Mobile phone application developers are also excited about the
growing demand for AR technologies. Most mobile phones have camera,
global positioning system (GPS), Internet, and compass
functionalities, which make smartphones ideal candidates for handheld
AR displays. One of the major new markets for AR is in real estate,
where applications that help users access real estate listings and
information on the go have already taken off. An Amsterdam-based
start-up, application developer Layar, has created an app for French
real estate agency MeilleursAgents.com where users can point their
phones at any building in Paris and within seconds the phone displays
the property’s value per square meter and a small photo of the
property, along with a live image of the building streamed through
the phone’s camera.
Over 30 similar
applications have been developed in other countries, including
American real estate company ZipRealty, whose HomeScan application
has met with early success. While the technology is still new and
will take some time to develop, users can already stand in front of
some houses for sale and point their phones at the property to
display details superimposed on their screen. If the house is too far
away, users can switch to the phone’s interactive map and locate
the house and other nearby houses for sale. ZipRealty is so
encouraged by the early response to HomeScan that it plans to add
data on restaurants, coffee shops, and other neighborhood features to
the app. Another well-known application, Wikitude, allows users to
view user-contributed Webbased information about their surroundings
using their mobile phones. Skeptics believe that the technology is
more of a gimmick than a useful tool, but Layar’s application has
been downloaded over 1,000 times per week since its launch. Being
able to access information on properties is more than just a
gimmick—it is a legitimately useful tool to help buyers on the go.
Marketers are
finding that users increasingly want their phones to have all of the
functionality of desktop computers, and more AR mash-ups have been
released that display information on tourist sites, chart subway
stops, and restaurants, and allow interior designers to superimpose
new furniture schemes onto a room so that potential customers can
more easily choose what they like best. Analysts believe that AR is
here to stay, predicting that the mobile AR market will grow to $732
million by 2014.
CASE
STUDY QUESTIONS
1. What is the difference between
virtual reality and augmented reality?
2. Why is augmented reality so
appealing to marketers?
3. What makes augmented reality useful
for real estate shopping applications?
4. Suggest some other knowledge work
applications for augmented reality
1.Augmented reality
differs from traditional virtual reality because users of augmented
reality (also called AR) tools maintain a presence in the real world.
In virtual reality, users are completely immersed in a
computer-generated environment, and often use head-mounted displays
that facilitate the immersion and eliminate any interference from the
real world. Augmented reality mixes real-life images with graphics or
other effects and can use any of three major display
techniques—headmounted displays, just as with virtual reality,
spatial displays, which display graphical information on physical
objects, and handheld displays
2.Companies get more
comfortable with augmented reality, marketers are developing creative
new ways to use the technology. Print media companies see AR as a way
to generate excitement about their products in an entirely new way.
3.Because users can
already stand in front of some houses for sale and point their phones
at the property to display details super imposed on their screen. If
the house is too far away, users can switch to the phone’s
interactive map and locate the house and other nearby houses for sale
4.Android
application, that can help people to know just pointing at any
building, places, location and within seconds the phone displays the
property’s value per square meter and a small photo of the
property, along with a live image of the building streamed through
the phone’s camera
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